//==============================================================================
// Mounted Bondi_anim.txt
//==============================================================================

import Norse_Cavalry_Shield_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
            Visual cavalry n beta raiding cavalry head
replacetexture Cavalry N Raiding Cavalry Head Copper/Cavalry N Beta Raiding Cavalry Head Iron
         }
      }
      set hotspot
      {
         version
         {
            Visual cavalry n beta raiding cavalry head
replacetexture Cavalry N Raiding Cavalry Head Copper/Cavalry N Beta Raiding Cavalry Head Iron
         }
      }
      set hotspot
      {
         version
         {
            Visual cavalry n beta raiding cavalry head
replacetexture Cavalry N Raiding Cavalry Head Copper/Cavalry N Beta Raiding Cavalry Head Iron
         }
      }
      set hotspot
      {
         version
         {
            Visual cavalry n beta raiding cavalry head
replacetexture Cavalry N Raiding Cavalry Head Copper/Cavalry N Beta Raiding Cavalry Head Iron
         }
      }
   }
}

//==============================================================================
define LargeGreekShield
{
   SetSelector
   {
		VariationLogic
      set hotspot
      {
         version
         {
            Visual Attachments Beta N Shield Cav Iron
Replacetexture Attachments N Shield Cav Iron Map/Attachments Beta N Shield Cav Iron Map
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments Beta N Shield Cav Iron
Replacetexture Attachments N Shield Cav Iron Map/Attachments Beta N Shield Cav Iron Map
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments Beta N Shield Cav Iron
Replacetexture Attachments N Shield Cav Iron Map/Attachments Beta N Shield Cav Iron Map
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments Beta N Shield Cav Iron
Replacetexture Attachments N Shield Cav Iron Map/Attachments Beta N Shield Cav Iron Map
         }
      }
   }
}
//==============================================================================
define spear
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual attachments a spear Iron
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Mounted Bondi_BoredA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry N Mounted Bondi Iron Map
ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry n Mounted Bondi Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Mounted Bondi_BoredB
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry N Mounted Bondi Iron Map
ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry n Mounted Bondi Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {  
				Visual Cavalry N Mounted Bondi_WalkA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry N Mounted Bondi Iron Map
ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry n Mounted Bondi Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Mounted Bondi_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry N Mounted Bondi Iron Map
ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry n Mounted Bondi Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Mounted Bondi_idlea
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry N Mounted Bondi Iron Map
ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry n Mounted Bondi Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Mounted Bondi_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry N Mounted Bondi Iron Map
ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry n Mounted Bondi Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Mounted Bondi_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry N Mounted Bondi Iron Map
ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry n Mounted Bondi Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Mounted Bondi_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry N Mounted Bondi Iron Map
ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry n Mounted Bondi Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Mounted Bondi_FlailA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry N Mounted Bondi Iron Map
ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry n Mounted Bondi Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}
